M4A1

The M4A1 is a 5.56x45mm carbine available to the Security team.

Overview
The M4A1 is a versatile, modular carbine only available to the Security team chambered in 5.56x45mm NATO. The M4A1 provides select fire automatic and semi-automatic modes, actuated with the change firing mode key (By default V). The M4A1 can be customized for various primary weapon purposes and ranges, having access to up to 5 Picatinny Rails.

Usage
The M4A1 is a jack of all trades, as it can be used like a Carbine, Rifle, Pistol, SAW or even a Marksman Rifle. Its ability to change barrels, allows it to be more compact than the AK-74N, as well as being able to use longer handguards to fit certain Grips.

Most Players use in its lowest recoil configurations, and utilize suppressors to Increase its velocity,

Pros

 * High fire rate at 800 rounds per minute.
 * Potential to reach 0 vertical recoil.
 * Extremely customizable.
 * Potential to be used as several other type of weapons.

Cons

 * Short handguards don't allow suppressors.
 * Some attachments aren't compatible even if they should be.

Trivia

 * The M4A1 is the weapon with the most suppressors.
 * The M4A1 is the only gun in game with customizable triggers.
 * The bolt of the M4A1 is fully modeled and textured. It shows light scratching and damage.
 * It is one of the only guns that can get Negative Recoil, which doesn't affect anything due to the Recoil Capping at 10.
 * A bug prior to 0.19.2, allowed players to use ZEV covers on RMR mounts, allowing them to get 165 ergo.